In addition, the bonus damage from this feat is doubled on a critical hit, before it's multiplied by the weapon's critical multiplier. You can expend one use of mythic power when you activate Power Attack to ignore the penalties on melee attack rolls and combat maneuver checks for 1 minute Vital Strike When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.
Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities such as flaming , precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total. This counts as two attack s when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon At only 5 feat s, any fighter character could make use of Vital Strike and still have room in their feat list for other interesting feat s.
Vital Strike: Double weapon damage. Education Sacrificing accuracy, you can inflict bloody wounds that are slow to heal. Benefit: You can choose to take a —5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attack s, in addition to the normal damage dealt by the weapon. Education Cleave Combat You can strike two adjacent foes with a single swing.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack using your full base Education The feat tree section seems to list what feat s that specific feat is a pre-requisite for rather than the other way around, while the regular feat list gives the pre-requisites and a short description for each feat.
I am a longtime Pathfinder player, I think the game is in fact bugged and it is allowing too many cleaves, but I am not sure of the specifics yet. Education Feat s are special abilities of each character, further setting them apart from comparable builds. Feat s often have a number of prerequisites that must be met in order to select them during level ups.
How often a character is allowed to choose a new Feat depends on his Class. Ability score prerequisites for a feat can be met by using equipment.
Education Piranha Strike Combat You make a combination of quick strikes, sacrificing accuracy for multiple, minor wounds that prove exceptionally deadly. Education Power attack has more staying power long-term, but if you're doing a maneuver build you won't really be attack ing more than once anyway.
And at level 5 you can get elemental strike 5 times a day with the next feat in that tree But a big piece that I'm missing is probably one of the more requested pieces of optimization advice - Power Attack.
So I thought I'd start a thread on the subject. However, it suffers from one syndrome that haunts the creation of every new character: feat taxes. Many veteran players lament that you need three feat s to go to the bathroom in Pathfinder. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. Though the feat is somewhat controversial, if your GM allows you to take it, you should do so.
Martial abilities fall into two separate categories: stances and maneuvers boosts, counters, and strikes. A martial maneuver is a subtle extraordinary or supernatural effect that is temporarily expended after use.
A stance is never expended and is always available. Warder: The protector and strategist, the warder most often uses maneuvers that rely on shields and protecting others. Warlord: Often fond of big, sweeping attacks, the warlord is a combat leader skilled at landing devastating strikes. Assistive Items Mobility Devices. View all cursed items. View all types of customizations.
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