As insurrectionists became more effective and the military's responses consequently become more forceful, the need for large scale military campaigns became more and more obvious.
In the Office of Naval Intelligence began to re-examine the Carver Findings , which had warned of instability in the Outer Colonies years earlier. ONI's own projections at that time and up to [7] reached the same conclusions as Dr. Carver's report. The project was created with several goals in mind. The first was to create a group of elite soldiers meant to subdue insurrections in their infancy, without substantial military casualties.
The second goal was to minimize civilian casualties and avert civil war. The third goal was to substantially reduce the cost of conventional means of pacification. Halsey's proposal for the project detailed radical changes in many different fields. The first and most controversial was the subjects themselves, who were selected by a gene-candidate pool, and fit into a certain age restriction protocol six years old.
They also possessed superior physical and mental attributes when compared to other children their age. This narrowed the candidates down to children who would be raised and taught in the art of warfare and military values from a young age, which cannot be taught to older enlisted personnel.
Using such questionable means of creating a soldier meant that the project would have to be carried out under the highest levels of secrecy. Though conventional body armor had served to protect soldiers for centuries, the SPARTAN-II project's second radical change involved integrating the subject with a new powered exoskeleton device, designed to help keep its user safe and provide a powerful means of combating enemy forces.
Despite the tremendous risk and the unethical means of creating new soldiers, the SPARTAN-II project got the green light by the top brass within the Office of Naval Intelligence, who concluded that the lives that could be saved far outweighed the risks involved. The project was initially granted funding for candidates, though funding was later reduced to half this number.
A grand total of 75 children, of six years old, were kidnapped by ONI recruiters. In order to preserve the program's secrecy, the children were replaced by flash clones which would perish soon thereafter due to numerous medical complications associated with flash-cloning a human being. To marginalize the civilian lives they had once led, their callsigns were a combination of their first names and numbered service tag, with second names being discarded.
Their hard training was complemented with high-level education, which included mathematics, science, physics, reading, writing, and military tactics. Mendez trained the SPARTAN's until when, at the age of fourteen, they would go through the toughest part of their training: the biological augmentation procedures , which would kill 30 of the 75 conscripted children and render 12 more, who would "wash out" of the SPARTAN-II program, paralysed.
Additionally, while the procedures were taking place the subjects were unconscious, a state where they should have felt no pain, the Spartans felt enormous pain throughout the process, with each augmentation having its own type of pain. Subsequently, some of those which were adversely affected by the augmentation process went on to join the Office of Naval Intelligence , while others were given an honorable or medical discharge; aside from the 33 which survived the procedures with no physiological deformities.
The bodies of those candidates who died were placed in cryo-suspension, in the hope that they could some day be resuscitated. At least some of the candidates who were crippled were eventually rehabilitated. The Human-Covenant war marked a drastic change in objectives for the program; originally intended to quell rebellions, the SPARTANs were now forced into battle against a superior opponent: the Covenant.
They would commandeer a Covenant vessel, locate the Covenant homeworld, and return with captured Covenant leadership to force a ceasefire. The Artificial intelligence construct Cortana , carried within John's Mark V Mjolnir Armor , would serve as the strike force's hacker and technology specialist.
However, all preparations were interrupted and subsequently canceled by the Covenant's invasion of Reach. Two escaped aboard the UNSC Pillar of Autumn , one of whom was place in cryostasis aboard the ship after sustaining life-threatening injuries during the battle on Gamma Station. The Pillar of Autumn soon arrived at Halo Installation 04 , which John ultimately destroyed to prevent the spread of the Flood.
The survivors then carried out a raid that resulted in the destruction of a Covenant fleet anchorage , stalling a Covenant plan to invade Earth. Beyond the candidates, there were many different personnel who oversaw the entire program. But the Halo Reach game is played from the perspective of a completely different group of Spartans doing other missions in other locations at the same time as the Master Chief was doing his own missions.
Destiny 2. How many Spartan 2s are left? Is Master Chief a girl? How did Master Chief die? Is the Master Chief dead? Does Master Chief know Noble Six? Did arbiter kill Noble Six? Who Killed Kat in Halo Reach? Did anyone from Noble team survive? Is Jun alive in Halo? How many Spartan 3s are left? In short, the Master Chief has killed tens of thousands of Covenant combatants, and tens of millions of enemies total.
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